AoeStats
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Arabia

507011750Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 32m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
742
+7
🇲🇽 Huns · Mexico
677
+9
🇲🇽 Persians · Mexico
674
+10
🇲🇽 Vietnamese · Mexico
643
+12
🇺🇸 Britons · United States
643
-13
🇫🇷 Romans · France
576
-11
🇨🇴 Vikings · Colombia
444
-7
🇺🇸 Portuguese · United States
444
-7
Player eAPM Actions Feudal Castle Imperial Opening
37 1,229 12:13 24:52 — ⚔ Scout Rush
18 590 10:31 22:25 — ⛏ Fast Castle
18 609 12:09 23:31 — ⛏ Fast Castle
14 469 10:08 23:03 — ⚔ Scout Rush
12 401 10:19 23:21 —
9 286 13:51 27:57 — ⚔ M@A into Archers
9 293 16:55 29:22 —
4 146 13:22 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,710 7,349 2,550 985 18,594 21,827
8,055 6,665 515 565 15,800 19,042
7,735 4,355 2,495 750 15,335 16,527
5,475 4,825 1,525 925 12,750 17,269
6,445 4,650 250 950 12,295 16,091
5,415 4,030 1,020 375 10,840 11,903
5,435 3,170 955 645 10,205 10,403
2,390 1,395 0 0 3,785 5,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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