AoeStats
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Arena

509888736Analyzed
1v1 RM · 4d ago on Sep 28, 2026· 89m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
609
+16
🇭🇰 Mongols · Hong Kong SAR China
603
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 2,538 10:15 18:09 33:21 ⛏ Fast Castle
18 1,642 12:41 25:30 35:36

Resources

Player Food Wood Gold Stone Spent Collected
43,640 33,705 19,065 3,500 99,910 118,015
39,085 24,230 20,555 4,325 88,195 91,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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