AoeStats
← Mannu5899

Yucatan

510639408Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 20m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
677
+15
🇦🇷 Inca · Argentina
677
+15
🇦🇷 Chinese · Argentina
671
+15
🇨🇴 Franks · Colombia
717
-17
🇹🇼 Goths · Taiwan
655
-15
608
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 616 13:59 20:28 — ⛏ Fast Castle
24 497 16:17 — — ⛏ Fast Castle
11 232 12:36 — — ⛏ Fast Castle
10 206 10:18 — — ⛏ Fast Castle
7 148 12:22 17:08 — ⛏ Fast Castle
7 152 12:21 19:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,750 1,925 450 0 6,125 6,163
3,700 2,141 250 0 6,091 8,845
4,100 1,515 250 200 6,065 6,349
3,250 1,760 200 250 5,460 6,973
3,300 1,122 250 325 4,997 7,426
2,400 875 200 0 3,475 4,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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