AoeStats
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Arabia

509886892Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 28m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1095
+12
🇦🇷 Ethiopians · Argentina
1021
+15
🇹🇷 Mongols · Türkiye
1026
-14
🇨🇳 Franks · China
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
60 1,744 9:30 20:54 — ⚔ Scout Rush
38 1,089 10:38 23:34 — ⚔ Archer Rush
25 739 9:33 18:55 —
16 470 11:52 — — ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,300 5,039 2,915 200 17,454 18,489
5,375 4,842 2,165 100 12,482 13,573
4,485 4,106 910 100 9,601 9,994
4,595 3,250 365 0 8,210 9,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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