AoeStats
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Arena

508877803Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 38m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1078
+14
🇦🇷 Inca · Argentina
1033
+15
🇹🇷 Bohemians · Türkiye
1041
-15
🇬🇧 Vikings · United Kingdom
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,071 11:14 15:55 38:16 ⛏ Fast Castle
26 999 10:40 17:06 29:26 ⛏ Fast Castle
24 939 10:04 16:06 23:43 ⛏ Fast Castle
8 309 10:17 21:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,885 6,815 4,270 750 26,720 30,902
10,110 6,020 4,430 2,050 22,610 27,294
8,290 8,730 2,335 1,500 20,855 23,040
8,875 5,920 1,150 1,705 17,650 22,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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