AoeStats
← ReverendGabo19

Black Forest

506591117Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 143m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
704
+9
583
+14
🇺🇸 Persians · United States
551
-12
🇲🇽 Malians · Mexico
541
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 5,721 11:38 21:57 38:21 ⛏ Fast Castle
28 4,008 12:10 24:30 41:41 ⛏ Fast Castle
22 3,103 15:16 29:57 44:37 ⛏ Fast Castle
12 1,732 16:15 29:24 43:05 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
102,030 84,890 132,855 3,470 323,245 348,075
73,900 44,461 25,665 6,300 150,326 163,507
54,280 33,998 53,470 4,580 146,328 224,770
50,655 46,827 21,630 4,345 123,457 166,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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