AoeStats
← ReverendGabo19

Arabia

506586986Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 21m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
840
+5
🇳🇿 Aztecs · New Zealand
805
+6
🇮🇳 Franks · India
781
+6
🇹🇼 Jurchens · Taiwan
754
+7
🇭🇰 Teutons · Hong Kong SAR China
712
-11
🇲🇽 Sicilians · Mexico
547
-6
🇺🇸 Byzantines · United States
466
-4
🇲🇽 Khmer · Mexico
399
-3
Player eAPM Actions Feudal Castle Imperial Opening
31 668 10:27 18:47 — ⚔ FC into Scouts
30 644 9:48 19:55 — ⛏ Fast Castle
19 401 13:20 — — ⛏ Fast Castle
13 271 14:59 — —
11 236 10:47 16:43 — ⛏ Fast Castle
8 167 16:05 — — ⚔ Scout Rush
6 138 15:23 — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,525 3,655 250 200 8,630 8,916
4,235 2,594 525 200 7,554 8,176
3,975 2,735 200 0 6,910 8,688
3,010 2,845 640 100 6,595 7,068
3,575 2,163 50 0 5,788 6,687
2,475 1,775 50 350 4,650 5,005
2,500 2,085 0 0 4,585 6,006
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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