Arabia
503504244Analyzed1v1 RM
·
1mo ago on Sep 1, 2026·
68m 48s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
brian_carp11's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
brian_carp11
D
Feudal Age
11:39
vs 9:49
btm 11%
Castle Age
28:02
vs 21:49
btm 4%
Imperial Age
50:25
vs 38:58
btm 3%
eAPM
17
vs 39
btm 8%
First military
18:45
vs 10:33
btm 7%
▼
Slow Feudal Age at 11:39 — slower than 89% of analysed players on Arabia
▼
Slow Castle Age at 28:02 — slower than 96% of analysed players on Arabia
▼
Slow Imperial Age at 50:25 — slower than 97% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
First military only at 18:45 (Militia) — later than 93% of analysed players on Arabia
▼
~10 minutes with no villager queued before Castle Age — likely idle Town Center
Varathron
C
Feudal Age
11:20
vs 9:49
btm 15%
Castle Age
18:24
vs 21:49
top 10%
Imperial Age
48:58
vs 38:58
btm 5%
eAPM
25
vs 39
btm 22%
First military
10:52
vs 10:33
btm 44%
▼
Slow Feudal Age at 11:20 — slower than 85% of analysed players on Arabia
▲
Fast Castle Age at 18:24 — faster than 90% of analysed players on Arabia
▼
Slow Imperial Age at 48:58 — slower than 95% of analysed players on Arabia
▼
Low eAPM (25) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
~10 minutes with no villager queued before Castle Age — likely idle Town Center