AoeStats
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Nomad

510458378Analyzed
2v2 RM · 24h ago on Oct 1, 2026· 40m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1154
+14
🇦🇷 Sicilians · Argentina
1054
+18
🇲🇽 Mongols · Mexico
1104
-16
🇲🇽 Japanese · Mexico
1101
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,591 14:52 18:42 32:28 ⛏ Fish Boom FC
36 1,470 14:24 19:21 36:58 ⚔ Fish Boom FC into Scouts
35 1,429 13:31 22:23 — ⛏ Fish Boom FC
22 888 13:20 25:47 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,655 13,830 5,150 2,320 36,955 38,417
14,980 9,461 4,670 3,960 33,071 34,677
12,465 10,033 4,100 1,550 28,148 29,476
7,725 4,986 1,610 1,475 15,796 15,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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