AoeStats
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Arena

510236302Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 52m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1105
+16
🇺🇸 Persians · United States
1100
+16
🇮🇱 Mongols · Israel
1129
-17
🇦🇷 Teutons · Argentina
1069
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,585 11:35 15:49 32:03 ⛏ Fast Castle
32 1,709 10:44 14:07 30:42 ⛏ Fast Castle
32 1,679 10:52 14:58 27:43 ⛏ Fast Castle
31 1,632 10:41 15:29 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,270 17,665 15,030 2,955 67,920 76,768
34,155 17,165 11,605 2,455 65,380 75,523
26,360 12,235 12,160 1,400 52,155 55,744
20,855 15,090 7,330 3,000 46,275 47,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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