AoeStats
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Arena

509709707Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 66m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Slavs · Türkiye
1167
+13
🇬🇧 Chinese · United Kingdom
1066
+17
🇸🇪 Vikings · Sweden
1024
+18
🇨🇦 Ethiopians · Canada
967
+21
🇳🇴 Poles · Norway
1140
-20
🇮🇳 Britons · India
1080
-17
🇦🇷 Burmese · Argentina
1068
-17
🇮🇳 Turks · India
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,163 10:47 14:31 29:22 ⛏ Fast Castle
29 1,940 11:36 15:59 29:20 ⛏ Fast Castle
27 1,788 10:03 14:16 30:47 ⛏ Fast Castle
21 1,393 10:25 17:21 34:33 ⛏ Fast Castle
20 1,328 12:47 17:32 31:52 ⛏ Fast Castle
19 1,238 11:58 16:12 31:44 ⛏ Fast Castle
19 1,239 11:21 15:56 31:30 ⛏ Fast Castle
17 1,132 10:07 18:05 30:38 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
58,805 36,620 24,870 4,300 124,595 135,000
61,650 21,988 21,520 6,155 111,313 121,870
26,345 39,520 20,340 4,500 90,705 98,963
25,355 29,976 24,395 4,200 83,926 108,286
30,655 30,200 16,130 3,590 80,575 100,637
41,375 20,875 14,845 2,950 80,045 96,997
26,105 32,340 12,880 3,650 74,975 85,081
10,410 13,820 8,170 3,245 35,645 39,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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