AoeStats
← Gilmarq97

Lombardia

510235288Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 53m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,974 10:53 25:10 38:10 ⚔ Champi Rush
33 1,741 9:38 16:40 31:16 ⛏ Fast Castle
26 1,371 13:07 18:31 34:40 ⛏ Fast Castle
25 1,351 12:40 17:04 30:11 ⛏ Fast Castle
21 1,142 10:35 17:24 31:15 ⚔ FC into Archers
19 1,009 10:11 22:05 33:04 ⛏ Fast Castle
18 966 10:07 18:57 37:03 ⚔ FC into Scouts
18 951 11:15 18:42 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,460 16,726 21,320 2,150 73,656 82,136
26,535 17,532 19,385 3,445 66,897 74,215
30,555 10,135 16,235 4,850 61,775 67,078
24,670 15,245 9,865 1,655 51,435 59,175
15,330 17,542 11,575 3,035 47,482 72,371
9,550 18,573 12,525 360 41,008 51,251
14,180 14,866 9,790 1,820 40,656 52,549
17,080 11,908 4,065 1,805 34,858 38,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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