AoeStats
← Gilmarq97

Black Forest

510227526Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 2m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1148
+15
🇺🇸 Cumans · United States
1096
+18
🇺🇸 Khmer · United States
1093
+18
🇲🇽 Georgians · Mexico
1049
+19
🇨🇦 Khmer · Canada
1206
-21
🇬🇧 Slavs · United Kingdom
1143
-18
🇺🇸 Persians · United States
1100
-16
🇺🇸 Romans · United States
1069
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 69 — — —
26 61 — — —
26 59 — — —
25 58 — — —
23 54 — — —
23 53 — — —
22 50 — — —
14 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
150 100 50 0 300 156
150 100 0 0 250 187
200 0 0 0 200 190
100 74 0 0 174 136
150 0 0 0 150 234
0 133 0 0 133 76
100 0 0 0 100 186
0 25 0 0 25 47
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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