AoeStats
← Gilmarq97

Pilgrims

510222371Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 36m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1233
+10
1217
+11
🇨🇱 Vikings · Chile
979
+20
🇺🇸 Aztecs · United States
1123
-15
🇧🇷 Vikings · Brazil
1089
-14
🇲🇽 Huns · Mexico
1061
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,851 11:04 16:46 — ⛏ Fish Boom
36 1,314 11:10 17:25 25:24 ⛏ Fish Boom into Fire Galleys FC
35 1,274 12:18 17:47 — ⛏ Fish Boom FC
30 1,095 12:08 20:23 35:53 ⛏ Fish Boom FC
21 766 11:28 15:41 31:16 ⛏ Fish Boom FC
19 681 13:31 19:02 32:28 ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
13,405 14,103 9,670 500 37,678 46,595
8,175 9,269 5,285 1,200 23,929 28,821
9,620 6,480 2,845 950 19,895 21,926
8,235 6,473 1,680 2,480 18,868 24,321
6,140 7,338 2,415 925 16,818 19,914
5,440 5,225 3,170 1,625 15,460 16,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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