AoeStats
← Codisius

Four Lakes

508149302Analyzed
1v1 RM · 11d ago on Sep 21, 2026· 64m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
156
+21
🇺🇸 Bohemians · United States
264
-21

Win probability

Codisius's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
Codisius D
Feudal Age 12:06 vs 10:51
btm 19%
Castle Age 25:57 vs 20:09
btm 7%
Imperial Age 36:31 vs 36:23
btm 49%
eAPM 9 vs 32
btm 2%
First military 32:49 vs 12:45
btm 0%
▼ Slow Feudal Age at 12:06 — slower than 81% of analysed players on Four Lakes
▼ Slow Castle Age at 25:57 — slower than 93% of analysed players on Four Lakes
▼ Low eAPM (9) — busier hands win idle time back
▼ First military only at 32:49 (Teutonic Knight) — later than 100% of analysed players on Four Lakes
▼ Town centers idle 9:52 of the first 25:57 — keep villagers queued
jbleasehill D
Feudal Age 14:01 vs 10:51
btm 4%
Castle Age 33:12 vs 20:09
btm 1%
Imperial Age 41:02 vs 36:23
btm 20%
eAPM 8 vs 32
btm 2%
First military 22:31 vs 12:45
btm 4%
▼ Slow Feudal Age at 14:01 — slower than 96% of analysed players on Four Lakes
▼ Slow Castle Age at 33:12 — slower than 99% of analysed players on Four Lakes
▼ Slow Imperial Age at 41:02 — slower than 80% of analysed players on Four Lakes
▼ Low eAPM (8) — busier hands win idle time back
▼ First military only at 22:31 (Scout Cavalry) — later than 96% of analysed players on Four Lakes
▼ Town centers idle 10:27 of the first 33:12 — keep villagers queued
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