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Highland

505892229Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 70m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
571
+16
🇹🇷 Malians · Türkiye
544
+18
🇨🇱 Wei · Chile
575
-17
🇨🇱 Bohemians · Chile
571
-17
Player eAPM Actions Feudal Castle Imperial Opening
16 1,115 20:31 33:53 53:59
13 939 12:10 30:20 47:46 ⚔ Scout Rush
13 892 18:35 26:06 41:16 ⛏ FC into Fish Boom
12 875 13:02 27:14 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,105 34,520 29,745 1,500 98,870 131,284
23,095 26,824 9,545 3,935 63,399 71,349
24,785 13,830 18,355 2,640 59,610 73,793
22,410 14,683 18,915 3,390 59,398 65,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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