AoeStats
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Arabia

508094949Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 56m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Bulgarians · Croatia
982
+15
🇮🇪 Magyars · Ireland
890
+19
🇧🇷 Franks · Brazil
1033
-20
🇧🇷 Spanish · Brazil
886
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,047 12:16 22:23 — ⚔ Drush
35 1,948 10:11 24:09 42:43 ⚔ Scout Rush
28 1,576 11:23 23:52 42:00 ⚔ Scout Rush
11 611 12:01 32:19 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,970 14,049 16,095 3,000 55,114 62,610
28,035 15,960 7,790 1,500 53,285 56,483
14,250 6,697 4,675 2,730 28,352 29,635
6,645 5,692 2,490 875 15,702 18,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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