AoeStats
← Hayriii1907

Arena

510857531Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 73m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇬 Shu · Kyrgyzstan
501
+17
🇩🇪 Slavs · Germany
449
+20
🇰🇬 Teutons · Kyrgyzstan
449
+20
🇩🇪 Khmer · Germany
604
-23
🇩🇪 Bohemians · Germany
518
-18
🇩🇪 Magyars · Germany
464
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,894 11:41 22:41 36:33 ⛏ Fast Castle
16 1,213 10:54 22:08 — ⚔ FC into Archers
15 1,121 10:16 21:07 31:53 ⛏ Fast Castle
10 733 12:01 20:11 34:54 ⛏ Fast Castle
8 621 13:20 26:49 51:33 ⚔ Archers into Skirms
7 536 10:32 22:31 32:51 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,090 26,510 16,920 3,700 79,220 103,409
24,210 16,125 16,315 3,940 60,590 72,093
18,910 16,720 13,995 3,450 53,075 59,458
17,475 10,405 11,405 2,600 41,885 45,127
12,485 14,705 11,635 2,600 41,425 46,852
13,895 16,150 3,930 1,420 35,395 37,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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