AoeStats
← Hayriii1907

Arena

510848767Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 58m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
710
+8
🇨🇿 Teutons · Czechia
618
+12
🇧🇷 Celts · Brazil
587
+13
🇺🇸 Franks · United States
570
+14
🇩🇪 Cumans · Germany
620
-16
🇩🇪 Khmer · Germany
530
-12
🇩🇪 Magyars · Germany
474
-10
🇩🇪 Spanish · Germany
461
-9
Player eAPM Actions Feudal Castle Imperial Opening
13 769 11:40 20:46 41:51 ⚔ FC into Skirms
12 714 14:49 19:43 39:42 ⛏ Fast Castle
12 724 13:26 20:25 43:42 ⛏ Fast Castle
9 509 10:10 21:14 35:27 ⛏ Fast Castle
9 522 11:48 22:34 37:34 ⛏ Fast Castle
8 466 11:10 26:20 38:52 ⚔ Archer Rush
5 304 17:31 24:16 — ⛏ Fast Castle
5 281 12:17 40:12 57:14

Resources

Player Food Wood Gold Stone Spent Collected
21,000 26,690 12,385 3,030 63,105 76,975
22,325 10,780 11,845 1,500 46,450 66,437
16,855 14,125 7,375 2,700 41,055 55,230
18,315 10,450 6,095 1,515 36,375 37,406
11,630 13,575 8,260 1,500 34,965 38,561
13,090 6,110 8,670 0 27,870 34,685
9,440 5,955 4,600 1,950 21,945 23,813
5,255 4,100 435 835 10,625 12,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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