AoeStats
← Hayriii1907

African Clearing

510840068Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 57m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
565
+15
🇵🇪 Cumans · Peru
544
+16
🇧🇷 Franks · Brazil
446
+20
🇻🇪 Portuguese · Venezuela
412
+21
🇩🇪 Ethiopians · Germany
641
-21
🇩🇪 Khmer · Germany
549
-19
🇩🇪 Mapuche · Germany
490
-16
🇩🇪 Spanish · Germany
477
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 971 17:10 30:50 45:05 ⚔ Scout Rush
16 935 19:49 34:24 49:59 ⚔ Archers into Scouts
15 841 15:23 32:49 —
10 573 16:03 26:45 38:32 ⚔ Scout Rush
10 544 13:34 20:36 38:32 ⛏ Fast Castle
8 448 15:59 29:11 46:07
6 371 17:06 28:55 50:42 ⚔ Skirms into Archers
5 297 13:12 38:47 —

Resources

Player Food Wood Gold Stone Spent Collected
20,675 12,790 8,655 2,785 44,905 61,245
12,985 11,405 7,285 2,250 33,925 43,514
15,215 7,670 6,880 2,150 31,915 42,121
11,375 8,040 5,220 2,250 26,885 29,799
8,000 9,870 6,725 1,400 25,995 33,369
8,425 9,444 3,540 4,125 25,534 30,669
8,275 6,115 3,680 1,400 19,470 21,023
6,575 3,950 1,755 0 12,280 15,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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