AoeStats
← Hayriii1907

Arena

510620442Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 132m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
758
+10
🇩🇪 Georgians · Germany
626
+15
🇩🇪 Mongols · Germany
587
+17
🇩🇪 Franks · Germany
530
+19
🇫🇷 Wu · France
677
-18
🇹🇷 Saracens · Türkiye
628
-16
🇺🇸 Persians · United States
578
-14
🇲🇽 Malay · Mexico
553
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 3,161 13:32 22:18 37:09 ⛏ Fast Castle
22 2,945 10:57 19:00 33:50 ⛏ Fast Castle
15 2,038 11:21 21:44 33:28 ⛏ Fast Castle
14 1,906 12:35 23:59 44:17 ⚔ Archers FC
11 1,501 11:23 17:20 41:59 ⛏ Fast Castle
10 1,387 13:03 23:32 34:56 ⚔ Archer Rush
10 1,288 15:59 22:08 32:19 ⛏ Fast Castle
9 1,222 15:19 27:50 87:53 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
47,035 62,520 81,860 7,095 198,510 213,050
23,410 60,680 42,035 7,490 133,615 143,874
58,395 32,370 30,755 4,100 125,620 143,995
36,185 35,340 25,335 2,650 99,510 107,214
42,730 26,015 18,785 8,350 95,880 141,710
26,160 18,275 17,705 6,600 68,740 69,822
25,590 15,475 10,300 2,050 53,415 53,151
15,155 14,125 7,720 1,500 38,500 38,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.