AoeStats
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Nomad

510868724Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 26m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Huns · Slovakia
959
+18
🇪🇸 Spanish · Spain
958
+18
🇦🇷 Wu · Argentina
1013
-18
🇦🇷 Persians · Argentina
992
-18
Player eAPM Actions Feudal Castle Imperial Opening
17 451 15:30 20:21 — ⛏ Fish Boom FC into Fire Galleys
14 364 13:34 22:43 — ⚔ Fish Boom into Scouts
14 366 15:01 — — ⚔ Fish Boom into Scouts
13 330 14:25 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,400 5,425 1,305 855 12,985 14,324
4,760 4,140 620 200 9,720 11,335
3,300 5,392 780 225 9,697 11,795
4,235 3,654 455 100 8,444 9,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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