AoeStats
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Arena

509679228Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 61m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vikings · Austria
1040
+16
🇨🇳 Mongols · China
1010
+17
🇪🇸 Goths · Spain
1001
+18
🇪🇸 Bengalis · Spain
972
+19
🇷🇺 Persians · Russia
1104
-20
🇮🇱 Romans · Israel
1090
-20
🇺🇦 Spanish · Ukraine
1005
-16
🇷🇺 Britons · Russia
946
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,623 10:10 14:10 30:13 ⛏ Fast Castle
42 2,633 10:04 13:42 29:51 ⛏ Fast Castle
30 1,863 11:14 16:02 33:35 ⛏ Fast Castle
24 1,464 11:42 15:21 31:41 ⛏ Fast Castle
17 1,043 13:51 21:14 48:50 ⛏ Fast Castle
17 1,030 11:25 18:25 30:40 ⛏ Fast Castle
13 801 12:14 16:20 36:32 ⛏ Fast Castle
13 787 10:59 19:30 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,545 29,870 27,235 5,975 120,625 129,118
43,155 24,555 13,945 4,250 85,905 97,761
26,095 27,970 18,100 3,770 75,935 116,048
12,350 26,960 20,400 3,000 62,710 81,392
28,445 17,435 13,190 1,570 60,640 64,747
27,375 11,435 8,385 3,180 50,375 51,591
19,075 14,840 10,570 2,960 47,445 67,775
15,080 12,480 6,310 2,850 36,720 47,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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