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Fortress

509197840Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 44m 43s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1186
+10
🇨🇱 Cumans · Chile
819
+53
🇺🇸 Sicilians · United States
1056
-18
🇪🇸 Dravidians · Spain
986
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,939 8:33 12:24 31:56 ⛏ Fast Castle
20 889 8:19 12:06 27:26 ⛏ Fast Castle
18 826 8:45 17:29 — ⛏ Fast Castle
15 655 8:23 15:48 39:05

Resources

Player Food Wood Gold Stone Spent Collected
35,790 10,925 30,720 345 77,780 82,472
16,315 9,005 7,510 1,695 34,525 35,293
12,900 7,835 3,090 980 24,805 25,285
10,385 9,167 485 400 20,437 20,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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