AoeStats
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Arabia

510359100Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 31m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
602
+16
🇮🇳 Byzantines · India
605
-29
Player eAPM Actions Feudal Castle Imperial Opening
18 572 13:10 20:14 — ⛏ Fast Castle
16 496 13:13 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,045 3,490 1,085 3,900 13,520 15,125
3,125 3,702 2,220 650 9,697 11,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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