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Fortress

510269977Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 38m 52s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1331
+14
🇺🇸 Byzantines · United States
1324
+15
🇵🇾 Bengalis · Paraguay
1316
+15
🇦🇺 Japanese · Australia
1242
+18
🇺🇸 Mongols · United States
1451
-22
🇭🇰 Vietnamese · Hong Kong SAR China
1293
-16
🇲🇽 Malians · Mexico
1291
-15
🇨🇳 Italians · China
1132
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 1,775 7:33 11:15 30:32 ⛏ Fast Castle
45 1,748 7:43 12:18 29:31 ⛏ Fast Castle
42 1,640 7:43 11:42 28:31 ⛏ Fast Castle
30 1,168 7:30 11:33 26:05 ⛏ Fast Castle
30 1,155 8:49 12:27 36:14 ⛏ Fast Castle
30 1,151 7:38 11:30 21:33 ⛏ Fast Castle
18 686 6:37 10:36 27:45 ⛏ Fast Castle
13 487 8:33 14:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,305 19,600 8,180 1,380 48,465 52,260
14,845 18,080 11,605 3,060 47,590 58,376
15,875 18,365 9,765 3,080 47,085 51,524
14,325 17,810 12,760 1,775 46,670 52,853
16,295 16,901 5,910 2,235 41,341 45,437
18,970 10,065 9,135 1,770 39,940 43,281
16,420 9,885 4,785 2,580 33,670 37,358
11,425 11,270 4,435 1,175 28,305 43,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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