AoeStats
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Lombardia

510112016Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 42m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1484
+14
🇫🇮 Slavs · Finland
1408
+17
🇪🇸 Mongols · Spain
1391
+18
🇯🇵 Hindustanis · Japan
1361
+19
🇨🇳 Spanish · China
1510
-21
🇨🇳 Hindustanis · China
1466
-18
🇨🇳 Britons · China
1432
-17
🇨🇳 Huns · China
1322
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 3,078 11:04 14:51 29:59 ⛏ Fast Castle
48 2,028 8:35 19:41 34:08 ⚔ Scout Rush
40 1,708 11:27 18:20 38:50
39 1,633 9:40 13:50 30:47 ⛏ Fast Castle
37 1,567 8:36 19:11 34:53 ⚔ Scout Rush
33 1,415 11:34 16:48 33:12 ⛏ Fast Castle
30 1,255 11:28 15:03 33:13 ⛏ Fast Castle
23 953 11:31 16:10 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,415 13,555 20,460 3,175 65,605 66,435
27,610 14,985 7,745 1,085 51,425 56,186
22,780 13,572 9,660 4,100 50,112 60,225
20,660 17,163 7,605 4,130 49,558 58,220
23,090 14,075 9,635 1,440 48,240 53,387
18,745 14,721 9,735 3,640 46,841 48,422
19,755 14,529 7,405 1,215 42,904 47,718
9,645 7,580 2,740 690 20,655 23,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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