AoeStats
← Caldi

Arena

510306383Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 107m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
561
+13
🇹🇼 Hindustanis · Taiwan
552
+14
🇨🇱 Malay · Chile
483
+17
🇫🇷 Goths · France
451
+18
🇹🇷 Burgundians · Türkiye
578
-19
🇮🇳 Khmer · India
564
-18
🇦🇺 Huns · Australia
430
-13
🇦🇺 Mongols · Australia
416
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 2,809 15:45 22:13 34:48 ⛏ Fast Castle
22 2,344 11:36 17:06 29:14 ⛏ Fast Castle
19 2,045 12:25 18:19 32:20 ⛏ Fast Castle
19 2,005 13:47 17:51 28:43 ⛏ Fast Castle
15 1,621 16:20 25:27 40:55 ⛏ Fast Castle
15 1,624 12:24 22:52 37:40 ⛏ Fast Castle
13 1,418 15:24 22:35 35:44 ⛏ Fast Castle
12 1,286 12:18 30:17 35:18 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,580 60,800 44,025 5,700 145,105 230,966
54,425 28,190 24,050 5,550 112,215 149,450
56,270 16,910 31,825 6,015 111,020 134,561
42,610 23,595 32,910 3,600 102,715 125,446
17,600 52,585 19,955 1,885 92,025 96,291
43,410 11,990 34,590 1,675 91,665 167,391
31,765 24,290 29,240 4,000 89,295 95,758
25,320 24,235 9,990 3,340 62,885 104,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.