AoeStats
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Fortress

509877275Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 63m 45s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
607
+10
🇨🇳 Spanish · China
576
+11
🇦🇺 Huns · Australia
444
+17
🇦🇺 Mongols · Australia
431
+16
🇦🇷 Poles · Argentina
524
-16
🇨🇱 Malay · Chile
483
-14
🇪🇬 Franks · Egypt
472
-14
🇩🇪 Huns · Germany
369
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 1,262 9:36 19:01 33:39 ⛏ Fast Castle
19 1,227 11:22 16:21 26:52 ⛏ Fast Castle
16 1,012 8:05 16:49 28:23 ⛏ Fast Castle
16 1,001 9:37 19:14 35:32 ⛏ Fast Castle
10 624 7:53 25:17 38:30 ⚔ Archer Rush
10 656 9:07 16:55 29:10 ⛏ Fast Castle
4 264 7:31 24:04 48:37 ⛏ Fast Castle
4 261 9:52 19:43 29:04 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,810 22,295 18,320 2,260 76,685 100,988
7,825 35,230 15,750 100 58,905 66,660
22,100 13,290 21,660 975 58,025 73,039
25,110 12,940 15,105 1,700 54,855 92,328
25,565 12,115 11,605 3,850 53,135 66,614
14,645 12,680 6,960 4,295 38,580 42,010
8,905 6,075 5,235 2,255 22,470 28,897
11,310 5,155 4,065 180 20,710 25,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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