AoeStats
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Yucatan

510460394Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 74m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
621
+16
🇦🇷 Portuguese · Argentina
596
+17
🇨🇱 Shu · Chile
632
-17
🇨🇱 Byzantines · Chile
600
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,488 12:16 21:22 41:41 ⛏ Fast Castle
16 1,180 12:45 18:59 60:37 ⛏ Fast Castle
16 1,186 11:35 21:20 39:07 ⚔ FC into Archers
14 1,076 12:48 29:19 47:28 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,010 27,681 15,005 3,970 80,666 88,313
26,765 22,080 21,415 2,395 72,655 88,808
24,975 15,375 13,080 3,905 57,335 71,517
10,455 19,035 13,605 3,105 46,200 49,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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