AoeStats
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Yucatan

510453039Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 75m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
694
+12
🇨🇴 Ethiopians · Colombia
692
+13
🇦🇷 Byzantines · Argentina
634
-13
🇦🇷 Mongols · Argentina
608
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,785 11:36 18:15 46:28 ⚔ Scout Rush
25 1,868 13:50 21:46 49:19 ⚔ M@A FC
19 1,459 12:27 20:43 57:20 ⛏ Fast Castle
15 1,145 11:59 38:59 55:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,820 19,605 14,920 3,500 52,845 61,160
15,705 15,822 10,210 6,500 48,237 51,329
13,890 17,965 10,590 2,715 45,160 48,761
11,625 12,670 6,710 1,915 32,920 32,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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