AoeStats
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MegaRandom

510444635Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 66m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
673
+15
🇺🇸 Khmer · United States
665
+15
🇺🇸 Britons · United States
607
+17
🇨🇴 Shu · Colombia
657
-16
🇦🇷 Byzantines · Argentina
650
-16
🇦🇷 Mongols · Argentina
623
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,585 10:51 27:49 50:18 ⚔ Archer Rush
23 1,512 11:53 24:01 33:47 ⚔ Fish Boom into Archers
18 1,213 11:41 23:45 36:36 ⚔ Scout Rush
17 1,164 12:31 20:44 47:00 ⛏ Fast Castle
17 1,112 11:48 26:04 48:57 ⛏ Fast Castle
12 831 12:46 20:48 50:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,625 28,980 13,345 1,700 67,650 74,059
21,035 17,316 17,015 3,600 58,966 72,766
16,910 16,485 12,960 2,800 49,155 51,553
16,700 19,035 9,425 2,935 48,095 51,242
22,245 13,236 9,090 2,925 47,496 52,080
12,595 13,675 4,875 1,545 32,690 35,956
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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