AoeStats
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Black Forest

510233176Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 61m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
779
+11
🇺🇸 Romans · United States
728
+13
🇦🇷 Byzantines · Argentina
679
-13
🇦🇷 Goths · Argentina
649
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,810 12:04 17:19 31:23 ⛏ Fast Castle
18 1,144 14:00 21:01 46:20 ⛏ Fast Castle
18 1,135 13:05 18:41 41:51 ⛏ Fast Castle
15 951 17:20 40:12 54:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,310 27,495 11,900 2,225 63,930 86,700
22,765 16,758 14,145 2,510 56,178 63,663
13,580 13,996 9,120 630 37,326 40,522
13,125 6,708 3,305 750 23,888 27,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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