AoeStats
← Jappe42

Black Forest

510390183Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 82m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
938
+37
🇧🇪 Malay · Belgium
922
+17
🇹🇷 Bohemians · Türkiye
911
+17
🇺🇸 Vietnamese · United States
982
-18
🇺🇸 Lithuanians · United States
955
-17
🇧🇷 Khmer · Brazil
894
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,621 14:14 19:09 36:08 ⚔ FC into Archers
31 2,591 11:01 16:48 31:13 ⛏ Fast Castle
19 1,560 13:14 23:59 38:14 ⚔ FC into Skirms
19 1,564 13:19 17:35 33:03 ⛏ Fast Castle
16 1,334 11:47 15:57 32:15 ⛏ Fast Castle
15 1,226 12:24 19:06 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,050 20,000 48,240 3,055 148,345 159,595
39,685 34,500 16,920 4,640 95,745 104,547
17,500 39,295 34,975 2,950 94,720 116,734
35,850 39,011 12,685 1,600 89,146 94,156
27,820 24,109 10,930 4,250 67,109 67,613
21,700 24,512 12,735 3,655 62,602 82,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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