AoeStats
← Jappe42

Nomad

510094582Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 48m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bulgarians · Belgium
910
+12
🇮🇹 Italians · Italy
909
+12
🇦🇷 Aztecs · Argentina
787
+17
🇪🇸 Japanese · Spain
843
-15
🇫🇷 Celts · France
801
-13
🇫🇷 Cumans · France
790
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 946 16:13 24:31 — ⚔ Towers FC
18 892 15:49 31:08 — ⚔ Fish Boom into Towers
15 741 17:41 27:06 — ⛏ Fast Castle
15 730 16:28 24:21 34:52 ⛏ Fish Boom
14 663 16:19 20:17 40:07 ⛏ Fast Castle
8 412 16:30 24:18 39:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,935 11,795 7,710 6,140 38,580 43,437
15,095 10,615 4,890 2,450 33,050 35,330
14,855 7,327 4,145 3,800 30,127 32,279
8,740 7,605 1,755 2,905 21,005 21,582
7,710 6,450 2,005 900 17,065 19,036
5,985 5,020 1,080 1,000 13,085 16,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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