AoeStats
← Jappe42

Arena

509970642Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 57m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Koreans · Belgium
887
+15
🇹🇷 Georgians · Türkiye
884
+15
862
-29
🇮🇹 Teutons · Italy
849
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,987 10:12 20:22 27:07 ⛏ Fast Castle
18 1,021 12:48 19:04 32:14 ⚔ Scouts FC into Archers
16 903 11:47 16:33 32:18 ⛏ Fast Castle
13 741 11:02 20:52 40:20

Resources

Player Food Wood Gold Stone Spent Collected
42,745 20,025 12,780 1,500 77,050 94,351
11,835 40,405 14,300 1,400 67,940 88,791
23,705 19,970 12,565 3,125 59,365 61,704
19,545 9,740 6,560 1,825 37,670 39,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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