MegaRandom
506855208Analyzed1v1 RM
·
16d ago on Sep 15, 2026·
64m 7s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
uinnht's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 64,528 analysed 1v1 players on MegaRandom.
PLGinPLM
C
Feudal Age
12:42
vs 10:58
btm 17%
Castle Age
20:15
vs 20:31
top 47%
Imperial Age
34:27
vs 37:38
top 26%
eAPM
15
vs 30
btm 12%
First military
17:53
vs 12:50
btm 17%
▼
Slow Feudal Age at 12:42 — slower than 83% of analysed players on MegaRandom
▲
Fast Imperial Age at 34:27 — faster than 74% of analysed players on MegaRandom
▼
Low eAPM (15) — busier hands win idle time back
▼
Town centers idle 4:13 of the first 20:15 — keep villagers queued
uinnht
D
Feudal Age
12:36
vs 10:58
btm 18%
Castle Age
58:56
vs 20:31
btm 0%
Imperial Age
—
vs 37:38
btm 0%
eAPM
11
vs 30
btm 5%
First military
12:52
vs 12:50
top 50%
▼
Slow Feudal Age at 12:36 — slower than 82% of analysed players on MegaRandom
▼
Slow Castle Age at 58:56 — slower than 100% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 52:46 of the first 58:56 — keep villagers queued