AoeStats
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MegaRandom

505251816Analyzed
2v2 RM · 25d ago on Sep 8, 2026· 43m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1076
+16
🇮🇹 Vikings · Italy
1013
+18
🇫🇷 Mongols · France
1070
-17
🇺🇸 Huns · United States
1055
-49
Player eAPM Actions Feudal Castle Imperial Opening
60 2,580 12:49 23:11 41:23
24 1,024 9:49 20:51 42:17 ⛏ Fast Castle
24 1,015 11:08 20:13 35:12 ⚔ Archer Rush
11 453 12:09 24:50 —

Resources

Player Food Wood Gold Stone Spent Collected
16,645 11,665 8,145 950 37,405 44,265
13,950 11,661 4,720 1,660 31,991 39,625
12,700 8,624 4,595 200 26,119 33,414
11,320 6,150 2,135 1,525 21,130 24,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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