AoeStats
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Nomad

507620744Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 38m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khitans · Peru
1370
+14
🇵🇪 Spanish · Peru
1340
+15
🇵🇪 Vietnamese · Peru
1259
+17
🇺🇸 Wu · United States
1327
-16
🇺🇸 Persians · United States
1309
-15
🇺🇸 Mongols · United States
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,094 13:20 17:46 — ⛏ Fish Boom FC
35 1,343 14:04 19:16 — ⛏ Fish Boom FC
31 1,204 13:38 19:02 — ⛏ Fish Boom into Fire Galleys FC into Galleys
31 1,213 14:07 22:08 36:45 ⛏ Fish Boom into Galleys FC
21 824 11:53 22:15 — ⛏ Fish Boom FC
18 710 12:11 17:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,225 15,628 5,255 1,050 35,158 34,771
12,870 13,555 4,320 2,290 33,035 35,122
10,285 8,602 3,535 2,350 24,772 25,307
3,400 7,151 2,065 2,900 15,516 15,479
5,750 6,388 1,225 1,400 14,763 16,804
5,530 5,100 1,760 1,580 13,970 15,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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