AoeStats
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Nomad

509426148Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 42m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1091
+15
🇪🇪 Berbers · Estonia
1066
+16
🇲🇽 Franks · Mexico
1062
+16
🇹🇷 Teutons · Türkiye
1056
+16
🇨🇭 Dravidians · Switzerland
1184
-20
🇺🇸 Magyars · United States
1102
-17
🇨🇭 Britons · Switzerland
1062
-16
🇩🇪 Lithuanians · Germany
918
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,334 14:44 18:59 37:59 ⛏ Fish Boom FC
31 1,295 13:36 22:38 — ⚔ Fish Boom into Scouts FC
26 1,098 13:58 23:00 — ⚔ Fish Boom into Archers
25 1,036 14:34 21:44 — ⚔ Fish Boom into M@A into Towers into Archers into Fire Galleys
23 975 16:09 22:31 40:44 ⚔ Fish Boom FC into Archers into Scouts
16 697 15:52 23:36 29:46 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
15 627 12:48 19:59 32:50 ⛏ Fish Boom FC
12 524 16:51 22:36 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,530 12,125 2,695 2,650 31,000 34,053
11,925 12,376 3,820 900 29,021 37,516
10,730 11,010 6,405 855 29,000 34,492
10,605 9,855 4,425 3,635 28,520 31,118
13,275 7,144 6,435 1,050 27,904 29,068
11,715 5,095 4,770 2,150 23,730 26,141
6,820 6,025 1,830 900 15,575 19,678
5,470 5,655 1,335 1,150 13,610 14,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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