AoeStats
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Lombardia

510142483Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 79m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burgundians · Finland
807
+17
🇫🇮 Vietnamese · Finland
807
+17
🇨🇭 Gurjaras · Switzerland
844
-17
🇫🇷 Magyars · France
819
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,973 9:54 17:12 34:27 ⚔ Archer Rush
28 2,201 11:39 21:30 41:18 ⚔ Scout Rush
19 1,515 12:48 17:10 45:19 ⛏ Fast Castle
18 1,451 10:52 22:09 44:58

Resources

Player Food Wood Gold Stone Spent Collected
41,865 33,920 27,770 3,555 107,110 117,627
35,975 47,713 13,950 4,100 101,738 115,380
49,545 12,830 19,960 2,025 84,360 96,311
27,245 20,634 19,085 2,850 69,814 87,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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