AoeStats
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Oasis

508478674Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 46m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Burgundians · Finland
779
+13
🇫🇮 Vietnamese · Finland
779
+13
🇦🇷 Teutons · Argentina
728
-13
🇨🇱 Huns · Chile
710
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,829 10:39 21:36 43:26 ⚔ Scout Rush
33 1,539 10:16 24:06 43:25 ⚔ Archer Rush
19 912 11:19 25:08 44:26
14 648 9:57 28:32 —

Resources

Player Food Wood Gold Stone Spent Collected
11,675 15,385 14,585 2,700 44,345 47,395
14,875 15,759 5,520 2,010 38,164 41,751
16,100 13,547 6,640 1,760 38,047 41,010
7,185 6,153 955 1,400 15,693 16,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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