AoeStats
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Black Forest

505497399Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 58m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
678
+11
🇩🇪 Cumans · Germany
625
+13
🇹🇷 Franks · Türkiye
602
-14
🇮🇪 Huns · Ireland
512
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,865 12:14 18:50 41:46 ⛏ Fast Castle
18 1,047 11:37 16:56 42:20 ⛏ Fast Castle
17 1,008 13:57 24:16 34:01 ⛏ Fast Castle
16 923 13:03 23:20 48:18 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,845 23,375 14,675 3,550 63,445 84,706
29,575 16,860 13,515 2,800 62,750 76,316
20,820 15,081 16,590 415 52,906 63,974
16,805 15,042 5,500 1,345 38,692 46,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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