AoeStats
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Arena

505489243Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 59m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
670
+8
🇩🇪 Cumans · Germany
615
+10
🇫🇷 Khmer · France
493
-9
🇫🇷 Mongols · France
467
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,172 12:11 20:00 32:48 ⛏ Fast Castle
20 1,191 10:43 20:58 40:22 ⛏ Fast Castle
19 1,156 11:08 19:43 36:10 ⛏ Fast Castle
16 933 12:09 27:13 38:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,600 21,675 17,220 4,000 82,495 87,191
21,700 28,740 15,120 3,480 69,040 86,067
27,290 19,315 14,915 2,800 64,320 74,333
28,925 13,315 15,045 2,700 59,985 64,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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