AoeStats
← kane

Arena

510584549Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 4m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1477
+15
🇩🇪 Franks · Germany
1456
+16
🇮🇹 Khmer · Italy
1449
+17
🇨🇳 Berbers · China
1447
+17
🇲🇽 Khmer · Mexico
1507
-17
🇧🇷 Persians · Brazil
1497
-18
🇨🇳 Huns · China
1423
-15
🇭🇺 Celts · Hungary
1421
-15
Player eAPM Actions Feudal Castle Imperial Opening
77 328 — — —
66 279 — — —
60 255 — — —
57 241 — — —
56 237 — — —
47 199 — — —
30 127 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 150 0 0 950 892
650 200 0 0 850 734
550 250 0 0 800 503
450 225 0 0 675 660
450 150 0 0 600 520
350 125 0 0 475 457
300 150 0 0 450 478
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.