AoeStats
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Arena

505739986Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 38m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Magyars · Estonia
894
+10
🇪🇪 Vietnamese · Estonia
652
+19
🇹🇷 Teutons · Türkiye
751
-15
🇪🇸 Britons · Spain
726
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,016 12:05 16:12 — ⛏ Fast Castle
19 728 11:42 20:12 — ⛏ Fast Castle
15 591 13:35 26:11 — ⚔ Archer Rush
10 368 12:00 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,205 16,040 2,115 240 33,600 35,133
11,810 6,690 7,750 655 26,905 28,455
6,405 5,845 1,870 675 14,795 15,905
3,545 3,867 0 0 7,412 9,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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