AoeStats
← rondelok

Black Forest

505669813Analyzed
2v2 RM · 20d ago on Sep 10, 2026· 76m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
769
+17
🇺🇸 Chinese · United States
730
+19
🇪🇪 Portuguese · Estonia
917
-23
🇪🇬 Sicilians · Egypt
659
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,572 14:55 21:33 37:01 ⛏ Fast Castle
22 1,665 13:26 17:32 31:04 ⛏ Fast Castle
16 1,194 14:28 26:09 32:28 ⛏ Fish Boom FC
15 1,190 15:45 25:18 39:18

Resources

Player Food Wood Gold Stone Spent Collected
21,520 48,193 43,940 11,185 124,838 131,735
14,060 60,425 36,490 3,900 114,875 170,822
39,820 39,676 20,850 4,845 105,191 161,475
24,725 20,198 16,015 3,385 64,323 67,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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