AoeStats
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Black Forest

505527084Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 64m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Portuguese · Estonia
894
+12
🇪🇪 Vietnamese · Estonia
607
+24
🇲🇽 Bohemians · Mexico
806
-18
🇪🇸 Tupi · Spain
786
-34
Player eAPM Actions Feudal Castle Imperial Opening
22 1,399 13:25 17:25 28:40 ⛏ Fast Castle
16 1,050 11:21 21:25 37:55 ⛏ Fast Castle
16 1,061 15:16 31:25 48:45 ⛏ Fast Castle
14 920 21:32 29:42 45:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,780 37,251 33,735 9,000 98,766 111,509
16,855 19,738 19,620 4,100 60,313 68,427
15,205 20,734 10,305 2,300 48,544 55,795
16,980 17,607 9,230 2,435 46,252 51,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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