AoeStats
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Arena

505515781Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 77m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Cumans · Belgium
810
+14
🇨🇱 Saracens · Chile
785
+15
🇪🇪 Burmese · Estonia
914
-20
🇪🇪 Vietnamese · Estonia
616
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 3,101 11:01 24:16 45:24 ⚔ Scout Rush
34 2,602 10:51 26:02 39:58
26 2,046 11:01 15:04 34:20 ⛏ Fast Castle
18 1,363 13:17 21:08 40:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,225 60,980 20,345 2,655 134,205 144,454
28,235 27,145 19,620 1,675 76,675 99,214
25,855 22,421 23,940 1,500 73,716 92,115
27,405 27,345 13,910 2,025 70,685 75,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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