AoeStats
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Arabia

507599946Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 32m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Lithuanians · Uruguay
697
+15
🇪🇪 Cumans · Estonia
645
+17
🇲🇹 Spanish · Malta
687
-17
🇧🇷 Britons · Brazil
653
-30
Player eAPM Actions Feudal Castle Imperial Opening
30 987 10:00 22:03 — ⛏ Fast Castle
26 861 9:41 22:43 — ⚔ Scout Rush
22 737 12:06 — —
12 408 14:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,250 5,418 3,000 200 16,868 18,007
3,935 5,295 1,865 100 11,195 12,469
3,855 4,945 770 0 9,570 10,328
3,600 2,072 600 1,425 7,697 8,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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